JINK
JINK is a fast ten-minute neon arena roguelite. Move late, graze danger and turn every level-up into a build strong enough to survive the final protocol.
Every run asks you to balance survival against greed. Stay close to danger to build your score multiplier, combine upgrades that change how you move and attack, then face an escalating multi-phase boss before time runs out.
Features
- Fast runs designed to last around ten minutes
- More than 25 upgrades to combine into different builds
- Seven enemy behaviours and an escalating final boss
- Normal, Hard and Hell protocols
- A risk-and-reward graze multiplier for score chasers
- Global ranking that keeps each pilot's best score
- Keyboard and touch controls
- Instant browser play - no installation required
Controls
- Move: WASD or arrow keys
- Dash: Space or Shift
- Pause: Esc or P
- Choose an upgrade: 1, 2 or 3
- Touch: on-screen movement controls on supported devices
Public beta
JINK is currently in public beta. Feedback about difficulty, upgrade clarity, performance and game feel is especially useful. If something feels unfair, tell me what happened and which protocol you were playing.
Suggested launch devlog
JINK public beta - Dodge. Adapt. Survive.
JINK is now playable in your browser. Survive a ten-minute neon arena, shape a build from more than 25 upgrades and fight through the final protocol for a place on the global ranking.
This is the first public beta, so feedback is welcome - especially on difficulty, movement and upgrade balance. Thanks for playing.
| Published | 20 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | JDynamicStudios |
| Genre | Action, Survival |
| Tags | Arcade, Bullet Hell, Difficult, Fast-Paced, Neon, Roguelite, Score Attack, Singleplayer, Top-Down |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Joystick, Touchscreen |
| Content | No generative AI was used |




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